DeathOfNations
Script created with Final Draft by Final Draft, Inc.
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INT. BIG GUN HALLWAYS
The 4 quads make it to the closed elevator door.
STEX G 2
Screw it, we don't have time to
regroup, 5 and 6 get to the
elevators on level 66, I want them
both automatically braked. Just
liked we planned.
STEX G 5
Alright sir.
STEX G 2
Ok the rest of the units converge
on my position. Hey help me with
this door.
(Get Your Gun Mission)
They pry the doors open and place SINSS stoppers in all 4
corners of the doors while STEX G 5 hacks into the elevator
port with a wireless connector.
STEX G 2 looks up the shaft, and quickly rears his head back
inside. The elevator comes zooming past.
STEX G 2 has a look of humorous shock. The others laugh.
Then turn around to face the incoming enemy STEX group.
All rebel STEX get to cover and are somewhat pinned down, by
the enemy fire. A Rebel STEX is killed
After a few seconds of fighting, hear extra gunshots in the
distance. Then the STEX begin to relax, and walk back in
front of the open elevator shafts.
Instantly pan camera to the right to show 2 rebel full STEX
quads. They appear green to us of friendliness.
STEX G 5
The elevator has been shut down but
I can't control its movements.
STEX G 2
Good job anyways STEX G 5. Suit,
upon contact, full traction.
STEX SUIT
Beep.
STEX G 2 jumps into the shaft and grips his hands and only
his hands onto the cable.
INT. BIG GUN ELEVATOR SHAFT
Hand over hand him and the rest of the group climb up the
seemingly endless shaft to some lofty level of control. This
should take around 2 minutes to reconcile the time with
Command Sequence.
Swing camera into the shaft of the colossal gun. Transition
to a circuit diagram of the great rail gun and show the
circuitry of the control room and the motors to rotate and
change the angle of fire. Show the electricity flowing
through the rails to drive the mass upwards. As soon as the
mass, driven by a great force arrow, passes by the camera
and the camera rotates to show its exit, return to real
speed and show the shell leave the gun before following in
its trail. Show the Leviathan coming closer. As the shell
drives deep into her hull-
(Get Your Gun Mission)
INT. LEVIATHAN HALLWAY
show people being flung into the air as the shell distorts
the floor of this large hallway. The people fly into the
camera, as the shell explodes.
(Commanding the Ground Battle)
CUT TO FIRST
PERSON OF
ATHENA:
INT. REBEL SKY COMMAND CENTER
A shell hits the Leviathan shaking everything.
Athena lassos troops on her interface then points to a
location in the center-
ATHENA
We need a strong point here.
CUT TO:
ZEUS
hmm.
PERSEPHONE
The forces there are to strong we
should form three strong points
then later form a perimeter for
incoming troops.
ZEUS
No. Everyone within that radius are
to converge on that point, we need
to keep a strong presence to
regroup with what we have.
Zeus looks down at specilist in a small box at the upper
right back corner of the huge room.
ZEUS (CONT'D)
Damage report, how much more can we
take.
A comprehensive diagram of the leviathan comes up on the
main screen. It shows all of the damage leading up to fusion
reactor 5, which is at the center of the rotating Leviathan.
SPECILIST 2
They are boring up at fusion
reactor 5.
(Get Your Gun Mission)
Rotate diagram to show the hole on the bottom. Start showing
shell after shell drive into the hull.
SPECILIST 2 (CONT'D)
They won't need more than 6-7
shells to take it out.
ZEUS
And force us to shut down one of
our main reactors, great, how much
time, before you are going to shut
it down.
SPECILIST 2
Sir that is your decision.
ZEUS
NO it is yours now, the
responsibility of shutting down the
reactor is your prerogative,
remember you are the specilist.
SPECILIST 2
but sir I am not...
Zeus moves his hand in between specilist 2 and himself-
ZEUS
Block.
Zeus turns to specilist 3.
ZEUS (CONT'D)
What about their ground to air
defenses.
SPECILIST 3
sir we can cover for most of
the next wave.
ZEUS
Finish preparing the transports, to
be ready on my direct command.
ZEUS (CONT'D)
Squad commander, report on the big
gun team.
ARIES
They are climbing the elevator
shaft, they need to climb 5 more
levels.
(Get Your Gun Mission)
ZEUS
They have-
Zeus unblocks the audio from specilist 2, and looks at him
in expectation.
SPECILIST 2
Around 3.5 minutes.
ZEUS
minutes.
ARIES (IN SKY COMMAND CENTER)
I'm not sure that is enough time,
but I shall have them sprint.
Zeus nods his head.
Zeus waves his hand to specilist 3, not making eye contact
with him, looking at the main screen-
ZEUS
Our ground forces are at?
SPECILIST 3
On the main screen comes up their ground defense capabilities
various colors represents various levels of damage, some are
destroyed some damaged, some have no power, while a few are
completely fine.
Immediately after 12% is uttered-
ZEUS (UNIVERSAL COM)
Second wave, launch. I want almost
all wave, I mean laser power,
diverted to covering the transports
from projectiles. I want my
transports to see NOTHING but clear
skies!
CUT TO:
SECOND WAVE IN GET YOUR GUN
ATHENA (VO)
The second wave will also consist
entirely of Dolphin class transports,
but these will be not be
modified for a one way trip even
though they do not have enough fuel
to get back into orbit. These
transports will be filled as much
as possible with a calculated
combination of STEX, tanks, light
armored vehicles, and medium and
heavy BiMAVs. The second wave
should be more than enough to
secure the Big gun and its
surrounding area.
INT. TRANSPORT
Soldier is in his STEX strapped into the transport with his
arms controlling a machine gun on an dolphin tansport.
Nobody looks at him like he is crazy, they are just anxious
and nervous about the battle.
The transport is released and everyone feels the acceleration
as the transport drives itself directly towards the massive
Earth.
SWING CAMERA IN TO STEX FIRING MACHINE GUN:
VR. STEX INTERFACE FIRING GUN FROM THE TOP OF BIMAV LANCE
They are encountering fierce resistance as they are reaching
the strong point, where 5 transports are on the ground, some
of them too damaged to take off, some destroyed, and one in
perfect condition. There are about 9 Rebel BiMAVs defending
the position from oncoming tanks that are converging from
different directions.
Scores and scores of STEX are held up lying behind anything
that can give any cover firing at the abundance of STEX
coming in from all directions. The group tops over a
building and joins the onslaught, now firing back from
whence they came, and backing off into the tight formation.
Screen becomes split in two the left side representing
reality and leaving the transport, the other side looking up
from the BiMAV gun turret, at the transports.
(Second Wave In Get Your Gun)
The left one follows the flights of the transports as the
right camera swings up to reunify with the left side of the
screen.
AIR. TRANSPORTS AND EXT. GROUND AROUND
BIG GUN
(Taking the Big Gun
Console)
Rewind time very quickly
representing the very linear
movement of transports through clear skies. When the Second
Wave transports are back in the grips of the clamps-
CUT TO:
INT. BIG GUN HALLWAYS
See what STEX G 5 sees as he accesses his interface to make
the Elevator plummet.
CUT TO:
Show soldiers at the bottom of the elevator shaft blown away
by the elevator exploding.
STEX G 5 walks away from shaft as explosion is heard and a
powerful air current breezes past him.
STEX G 5
Why did the elevator explode? Oh
well real life must be like Hollywood.
ARIES
Ok people, we got 2 and a half
minutes, I WANT YOU TO FLY TO THE
CONTROL CONSOLE.
STEX G 5
Right.
STEX G 16 sprints to catch up with the others as the battle
ensues with the elite STEX guarding the primary control room,
and the many internal auto-defense turrets.
ARIES
Take out the auto guns, with SP
missiles. Remember we need to work
quickly. The security is on their way.
ARIES (CONT'D)
On my mark Rush their position. If
all of you all do it at once you
will be able to break through and
shock them.
(Second Wave In Get Your Gun)
STEX G 2
We are safer rushing, ready, GO!!!
The 14 Rebel STEX fire at 4 STEX, 2 standing 2 kneeling
directly in front of those standing. The 2 that are standing
are shot first then the ones that are kneeling. 2 Rebel STEX
are killed
Enemy STEX come pouring out of all sorts of peripheral
hallways.
The remaining 12 STEX rush in, 4 are killed before they take
out the guards, posted behind a thick retractable metal
barrier, with huge spike grenades. 3 are shot in the back.
The others turn and back into the room shooting.
INT. BIG GUN CONTROL ROOM
STEX G 2
How do I disable the gun?
SPECILIST 4
See the data port over here.
Points to a data port. STEX G 2 immediately puts his
retractable cable from his belt into it.
SPECILIST 4 (CONT'D)
Ok hacking in now.
The main screen changes colors, from blue and green to
yellow, red, and orange and starts flashing.
STEX G 2 is watching, completely transfixed, while the other
troops are busy outside guarding the main door and the
barrier. Basically the door is in front of a thick metal
barrier to prevent anybody from shooting into the room, when
the door is opened. In order to get into the room you have
to walk around the barrier through another door. Most of the
STEX are posted at the barrier for cover, with the door open.
CUT TO:
INT. BIG GUN STAIRWELL
A probe hovering around in the central stairwell.
An assault riffle is swung at it, the probe deftly maneuvers
out of the way.
Another Western STEX soldier on the staircase across from
the other one, shoots at it and smashes it against the wall.
The probe falls to the ground dead.
(Second Wave In Get Your Gun)
Cut to probes perspective looking up at the STEX.
The solider kicks it down the central shaft of the stairwell.
The STEX start running up again.
CUT BACK TO:
INT. BIG GUN CONTROL ROOM
Silence.
STEX SUIT
Connection with the Leviathan has
been broken.
STEX G 2
Oh,, god.
STEX G 5
What happened.
STEX G 2
I have to hack into this system
without sky command.
STEX G 5
It's already been hacked, you just
have to shut it down.
The main screen shows the capacitors charging and the shell
being placed in the gun. 15 seconds to launch.
STEX G 2 (SPEAKER)
uhhh, computer please shut down the
big gun.
COMPUTER
Define shut down, do you want to
avert the launch.
STEX G 2 (SPEAKER)
AVERT AVERT.
COMPUTER
Averting launch.
Clock displaying current time, rewinds back many seconds.
CUT TO:
(Second Wave In Get Your Gun)
(Commanding the Later Battle)
INT. REBEL SKY COMMAND CENTER
ATHENA
They're surrounding our strong
point recommend we land around them.
PERSEPHONE
We can reinforce our strong point
from the inside of it.
ZEUS
I want the rest of the shuttles to
concentrate themselves in order to
drop men in our strong point within
their strong ring, that should-
The entire room shakes as another shell pounds into the
Leviathan.
Zeus looks over to specilist 2-
SPECILIST 2
We cannot take another shell.
Zeus looks over to Aries-
Aries shrugs-
ARIES
I lost contact.
Zeus looks over to specilist 4-
SPECILIST 4
I hacked in, he just has to press
disable.
Zeus looks over to specilist 2-
ZEUS
Prepare to disable the reactor, to
be performed, if the big gun fires.
Specilist 2 nods and goes on to prepare to disabling it.
SPECILIST 2 (WHILE STILL LOOKING
DOWN AT THE CONSOLE DISABLING THE
REACTOR)
The capacitors are charging on the
gun.
Specilist 2 places his hand in the air as if he is about to
press the button.
(Second Wave In Get Your Gun)
Zeus and a bunch of other people look over at that arm,
still lifted.
Wait.
Specilist 2 slowly lowers his arm-
SPECILIST 2
Well it looks like they pulled it
off.
ZEUS
Phew.
CUT TO:
EXT. REBEL STRONG POINT
Close up of a Rebel STEX who is standing, shooting his rifle.
He explodes.
Refocus and zoom into close up of STEX 1 1, he is talking,
looking at the camera-
STEX 1 1
SKY COMMAND. That was ground to
ground artillery, what the fuck is
going on here.
CUT TO:
INT. REBEL SKY COMMAND CENTER
ZEUS
I want a god damn location.
ARTEMIS
clicks due east.
Main screen still shows aerial of rebel strong point.
Zeus points at Artemis-
ZEUS
Nothin but craters.
Artemis was already looking at that location.
Artemis's interface becomes birds eye view of artillery.
AIR. ABOVE ARTILLERY
Zoom in and swing camera to a level position, as the second
round of artillery is fired.
(Second Wave In Get Your Gun)
Full lances of both Western STEX and BiMAVs are guarding the
position.
EXT. GROUND WHERE WESTERN ARTILLERY IS
As they load the final round into the cannons, BOOM. The
continuous space to ground shell barrage, destroys
everything.
Ultra zoom to a low peak of parabolic motion, of the
artillery position.
Recenter camera on Rebel strong point, designated by the
green marker.
Ultra zoom again to show the devastation wrought by the
artillery.
EXT. GROUND WHERE REBEL STRONG POINT
Zoom out to show the encircling enemy tanks, BiMAVs, mini-
BiMAVs, and STEX.
Compress overhead video with interface into the upper left
quadrant.
INT. TRANSPORT AND EXT. REBEL STRONG POINT
In the upper right is the Soldier sitting on the edge of a
Rebel transport just now beginning to brake before hitting
the ground.
In the lower right is STEX 1 1 as he is defending his
falling foothold.
In the lower left is a BiMAV still held up in a transport,
on the opposite side that the Soldier is on.
The transports land within the Rebel strong point letting
out the Soldier and BiMAV. Fierce fighting ensues.
EXT. REBEL STRONG POINT
The BiMAV fires enough shells to free up STEX 1 1 who runs
along side of the BiMAV as the camera swings and zooms to
allows video feeds of the lower left and lower right to
converge.
Rebel Soldier fights his way to cover and begins killing an
oncoming Western STEX mini-BiMAV rush as camera hovers
behind his back.
Rebel BiMAV walks onto the screen and begins taking out the
mini-BiMAVs. Let video of bottom of screen expand into the
upper right hand corner.
(Second Wave In Get Your Gun)
ATHENA (VO)
If we concentrated on a direction
to push outwards we can flank them
from the sides and rear.
PERSEPHONE (VO)
I agree.
ZEUS (VO)
Artemis make it so.
ARTEMIS (VO)
Roger.
Other Rebel BiMAVs and STEX begin grouping together with
Soldier and BiMAV. They charge into the space between near
by buildings. Some are firing over buildings while STEX are
running into buildings.
Forces break through ring and begin attacking the sides of
the ring of enemies. Meanwhile the ring converges on the
center. The Rebel forces now converge upon the center of the
battle where the Western forces are now entrenched.
At the end of that the Rebel forces meet.
INT. REBEL SKY COMMAND CENTER
Upper left hand corner expands to fill the screen as an
interface is laid upon it and the camera quickly pans away
from the main screen to show Zeus head on-
ZEUS
Now about the new Western strong
point.
Zeus manipulates the interface to show on the main screen
the Western strong point, now devastated by an insane amount
of rail bombardment.
Zeus looks over at Athena-
ZEUS (CONT'D)
Athena overlay your shuttle reserve
landing plan.
Athena does it, and it comes up on the main screen.
ARTEMIS
I pounded a ring in the second
enemy strong point for us to land in.
ZEUS
Good job, good idea, encircle and
destroy, commence as you have planned.
(Second Wave In Get Your Gun)
ARTEMIS
Yes sir.
Camera swings very slowly to her interface.
Left side rotates counter clockwise looking at Atremis's
left profile, to look her right in the eye, as the camera
rotates it zooms out as to see her entire body centered in
the panel. At the same time right side zooms in to real life
with interface as we view the aerial view of a portion of
the ring.
EXT. WESTERN STRONG POINT
Left side follows the transports, now firing at the enemy
within the circle, watching the STEX as they jump out into
the ring. As soon as the STEX hit the ground they and the
BiMAVs begin firing, mostly inwards.
ARTEMIS (VO)
All forces converge on enemy strong
point, remember not to spray as we
get close to the center as not to
hit friendlies.
ARTEMIS (VO) (CONT'D)
Remember to stay at the designated
pace, even though you may be able
to go faster, the circle would lose
its shape and so would the
operation, if you speed up the pace.
Same goes for slow pokes.
Left side of the screen shows cuts of the battle, as the
right panel is spiraling slowly into the center of the
circle continuously tracking a portion of the converging
Rebel Forces. The circle is outlined in a special green.
STEX and shit are going in and out of battered up buildings
as BiMAVs are jogging shooting down everything that gets in
their way.
Surprisingly a lot of Western forces survived the
bombardment,
but are not holding very well against the noose.
A few enemy STEX, BiMAVs, and tanks try to hold their own by
becoming tightly grouped and holding up the circle.
A few space launched shells kill most of them, the circle
marches quickly over their dead and brutally killing those
still alive at close ranges, as the rebels attempt to hold
the shape of the circle.
(Second Wave In Get Your Gun)
As the right panel approaches the center, have it expand to
fill the screen.
Show the troops meet in the middle after killing the group
of STEX and a Heavy BiMAV. Zoom in slowly with both sides of
the screen until both sides of the screen merge to show the
BiMAV as 2 STEX one from each side of the diameter, walk to
the very center of the courtyard, and shake hands.
(Near the Big Gun)
AIR. ABOVE BIG GUN
Fast ultra zoom with time rewinding to follow those
transports diverted, symbolized with dashed lines, to land
near the big gun.
Follow the lines to the ground, then turn camera to zoom in
on-
EXT. GROUND AROUND BIG GUN
The one on the far right, STEX 1 3, is shot dead.
STEX 2 2
Holy shit where did that come from?
STEX 2 2 is shot in the chest, dead.
STEX 2 3
Sky assist, SNIPER.
STEX 2 3 points to where the sniper is, then drops down on
the ground in cover.
Stop time as we hear a gunshot from a sniper riffle. Camera
swings out from view of scope to the left, as we perceive
the enemy sniper recoiling as a bullet passes out of his
shelter. Swing camera up above the structure sniper is
hiding under. A guided shell pounds into the building. Just
then a friendly heavy BiMAV is jumping over the shelled out
area where the sniper was. After BiMAV passes get into fixed
person view as we see the person within the BiMAV
interface. A shell from a near by tank, blows the BiMAV's
right leg off, a perfect shot.
BiMAV shoots at the tank with both arms as he is struggling
on the ground. The tank is destroyed.
BIMAV OPERATOR 34
Begin STEXing.
BiMAV Operator 34's interface changes to accommodate the
STEX. BiMAV allow control to sky command. Eject now.
(Second Wave In Get Your Gun)
Show BiMAV Operator 34 sliding out of the membrane of the
giant vehicle, riffle in hand.
Operator 34 climbs around the BiMAV and posts himself on the
center of the torso, he is now looking through his scope for
targets.
He sees some mini-BiMAVs coming his way and he begins
opening up on them. They come closer and begin taking out
the injured BiMAV. He is almost killed and slides off the
BiMAV, in fear. He looks around to figure out what to do.
BIMAV OPERATOR 34 (CONT'D)
Sky, I am being attacked by a
handful of minis, request laser
support.
SKY ASSISTANT 4
You will soon have heavy machine
gun cover, look at the launch clock
the second wave is just above your
head.
BIMAV OPERATOR 34
Ohh thank god.
Stated sincerely as he looks up at the sky as if experiencing
divinity. We see with him, the heavy machine gun turrets on
the shuttle turn to fire upon the minis.
BiMAV Operator 34 looks over at the colossal big gun, in
some sort of awe just now realized.
(Preventing the Big Gun From Going Off.)
FLY CAMERA INTO BIG GUN CONTROL ROOM:
Rewind time to just after Taking the Big Gun Console.
4, INT. BIG GUN CONTROL ROOM 4,
A monitor in the upper right hand corner of the semicircular
room, showing the big gun from another angle.
In the background is riffle fire as the few remaining STEX
hold of the enemy.
COMPUTER
Refiring fusion reactors 1, 2, 3-
STEX G 2 (SPEAKER)
WHAT!?
(Second Wave In Get Your Gun)
COMPUTER
5, 6-
STEX G 2 (SPEAKER)
Computer, why are you, bringing the
gun back on.
COMPUTER
Because I was ordered to.
STEX G 2 (SPEAKER)
Who?
COMPUTER
The secondary launch console.
STEX G 2 (SPEAKER)
Where?
COMPUTER
The secondary launch console.
STEX G 2 (SPEAKER)
NO where is the secondary launch
console?
Shows its exact location-
COMPUTER
First floor, room number 19.
STEX G 2 (SPEAKER)
Crap,
Looks down almost at the keyboard, hand up in the air in
frustration.
STEX G 2 (SPEAKER) (CONT'D)
Cut their control off.
COMPUTER
They also have supreme permission.
STEX G 2 (SPEAKER)
Then shut down the fucking
reactors.
COMPUTER
Reactors reinitiating start up
procedure.
STEX G 2 (VERY CALMLY ALMOST
SARCASTICALLY, SPEAKER)
Then shut down the fucking rectors.
(Second Wave In Get Your Gun)
COMPUTER
Negative, I cannot. Error 835.
STEX G 2 (SPEAKER)
WHAT!? WHY NOT!
COMPUTER
I do not know the answer to that
question please contact the
_____________ technical support
division.
STEX G 2 (SPEAKER)
No! fuck! What the hell am I
supposed to do. STEX G 5, come here
I need your help.
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Script created with Final Draft by Final Draft, Inc.