DeathOfNations
Script created with Final Draft by Final Draft, Inc.
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INT. LEVIATHAN MODIFIED LAUNCH BAY
ATHENA (VO)
The first wave will consist of 900
Dolphin Class transports, modified
for a one way trip, these transports
were streamlined to greatly enhance
free fall maneuverability, and
heavy damage tolerance.
Zoom in on 4 BiMAVS, just now entering the transports. Fly
camera into transport. Show the 24 STEX.
ATHENA (VO) (CONT'D)
Each transport contains 24 STEX and
light BiMAV.
Zoom out through hull to show all 900 transports.
(Get Your Gun Briefing)
ATHENA (VO) (CONT'D)
Unfortunately of those 21600 STEX,
pilots and 1800 BiMAV operators,
few will survive till the arrival
of the third wave. About half won't
even make it to the ground. Those
that do should be able to destroy
and take over enough of the
fortress in order for the second
wave to be launched.
ARTEMIS
First wave deploys in 15 seconds.
Show transports being stacked and loaded for launch.
ARTEMIS (VO) (CONT'D)
ARTEMIS (VO) (CONT'D)
ARTEMIS (VO) (CONT'D)
Release!
GET YOUR GUN MISSION
(Launching The 1st Wave)
Mission clock appears, along with
casualty rate, and ground
forces, and shuttles and all other prevalent and sometimes
no prevalent data, including available laser power, and rail
power, should be mostly taken. Have subtitles for some
universal commands like launching the 2nd and 3rd wave.
Video becomes real, with limited interface. The three layers
of transports are rocketing towards the earth and away from
each other.
Zoom out from main command screen.
INT. REBEL SKY COMMAND CENTER AND AIR ABOVE BIG GUN
ARTEMIS
They are launching the first anti-
shuttle barrage.
Show on command screen. Show representation of them.
ZEUS
Checkerboard configurations.
ATHENA
Plan for them to fly in between the
lower concentration regions.
ARTEMIS
Shuttle pilots, be prepared for
sharp gee turns.
ZEUS
Don't worry we'll get you some
holes to fly through.
Zeus points to subcommander 1.
ZEUS (CONT'D)
Divert laser power to strategically
bore holes in their projectile wall,
concentrate you power to make a few
completely blank holes for our
transports to fly through.
(Get Your Gun Mission)
ARTEMIS
Affirm.
Room shakes slightly as a shell from the big gun penetrates
the hull of the Leviathan.
ZEUS
Damage report!
SUBCOMMANDER 6
Surface hit, they are launching all
of their shells to hit the exact
same spot.
Swing camera around to look at Zeus looking back at
Subcommander 6, with the main screen showing transports in
the background. Zeus looks at the screen.
CUT TO:
Frontal view of piolt in interface, STEX waiting, strapped
in in the back. A female co-piolt is in the interface to his
left.
Follows charted automatic trajectory, which is a thin line
transversing through holes and holes to be in the many
circular checkerboard layers of missiles.
Remember to show the other transports and other missiles
flying in the background behind these transports.
PIOLT 1
Hello sky can you keep this hole
clear, the missiles appear to be
converging on the already small hole.
SKY ASSISTANT 1
Affirm, I am diverting necessary
laser power.
PIOLT 1 (VO)
Thanks.
PERSEPHONE
I think they added some
supplementary launchers, there are
too many missiles flying.
ZEUS
SonnofaFUCKINGBITCH reconcentrate
transports into 4 quadrants of
flyers, we got to get them through!
(Get Your Gun Mission)
ARTEMIS
Yes Sir.
CUT TO:
INT. TRANSPORT 1
Flying in between missile clumps becomes increasingly
difficult.
SKY ASSISTANT 1 (VO)
We are running out of laser power
up here, you are to reconstitute
into quadentary flying units.
Line becomes redrawn. Piolt and copilot look at each other
horrified.
PIOLT 1
FUCK THAT, MANUAL CONTROL,
automatic override!
Piolt 1 puts both his hands in the piloting apparatus. Piolt
looks very deeply into the checkerboards.
PIOLT 1 (CONT'D)
Hold on, we're going in.
Dolphin 1 does some crazy high gee maneuvers as it
accelerates downwards and spins and turns away from the
original trajectory.
Piolt 1 is swinging his "rocket stick" crazy like going way
beyond safe chemical rocket bursts.
Co Piolt 1 takes his left hand out of the interface and
targets certain critical torpedoes that need to be taken out.
Dolphin 1 does some more crazy drastic maneuvers as the
bursts rotate it.
ZOOM OUT FROM MAIN SCREEN
INT. REBEL SKY COMMAND CENTER AND AIR. ABOVE BIG GUN
SUBCOMMANDRER 5
Transport 1 you are to reconverge
with your quadrant.
PIOLT 1
I can't, I CAN'T!
SUBCOMMANDRER 5
The next wall is being concentrated
upon our quadrants.
(Get Your Gun Mission)
ZEUS
Artemis prepare divergence
pathways,
remember each one has to get through.
The subcommanders get right to work.
Room shakes as another shell drives into the leviathan.
CUT TO:
INT. TRANSPORT 1
Transport 1 still falling faster and faster, flying right
towards a missile. The missile is in the middle of a hole.
Pilot touches the missile signaling it for destruction,
there is no laser power left to allocate.
PIOLT 1
SKY COMMAND I NEED THAT MISSILE
TAKEN OUT NOW!
Piolt 1 takes another high gee maneuver to avoid a missile
and is about to hit the missile, when-
Piolt 1 grabs the missile as it is destroyed by a laser in
the interface, and is visible right in front of them,
transport flies through the explosion, just a bit singed,
the piolt a bit shaken, still focused.
SUBCOMMANDER 1
Transports nearing ground level,
this next wall should be the most
devastating.
ZEUS (UNIVERSAL COM)
All pilots get as far away from
missile batteries as possible,
begin braking now.
CUT TO: SCREEN
Transports begin to rocket fully upwards reducing their vast
speeds.
Missile batteries shoot about a quarter of the remaining
transports right out of the sky.
Transports slow down to halt just a few meters above the
ground.
Shells continue to pommel sites on the ground.
(Get Your Gun Mission)
(First Unloading)
Transports begin firing their medium sized weaponry, as the
BiMAVs are dropped, and the STEX jump out.
EXT. GROUND AROUND BIG GUN
CUT TO:
Transport 1 being shot down.
Freeze frame, and rotate all around showing the entire scene.
Rebel STEX are in the middle of falling to the ground.
BiMAV is landing on the ground. Western BiMAVs are shooting
at the transport and Western STEX are all around.
Speed up to real speed to show the transport fall out of the
sky.
STEX hit the ground, into a roll then immediately begin
spraying at the Westerners. Many STEX die from both sides.
(The Beginning of the Ground Battle)
Rewind time to First Unloading, and pan to the right to show
BiMAVs hitting the ground.
Friendly BiMAVs begins firing at the mini-BiMAVs, and slowly
backing away from them. The minis begin firing back
frantically maneuvering this way and that, some of them
falling victim to a much more powerful BiMAV.
Transport hits the ground directly on top of one of the
Western mini-BiMAVs as the other BiMAV backs off from
explosion which is right in front of him, in the direction
he was shooting. Reverses both arms.
CUT TO:
Other side of the BiMAV as it fires at other mini-BiMAVs a
short distance away.
INT. BIMAV
BiMAV turns 90 degrees and reverses one arm. Firing at
targets in both directions. BiMAV sees a quad of medium
BiMAVs jumping onto a near by building, brings both arms to
the front and begins running back away from them. They hit
him pretty bad.
Fall to the ground, view arm cannon swinging every which way,
slightly confusing.
(Get Your Gun Mission)
BIMAV OPERATOR 1
STEXify NOW!
(STEX Group)
Rewind time to End of First
Unloading.
STEX are hard pressed, by western STEX positions a far
distance away.
STEX 1 2
They're too HARD. BACK OFF to the
Transport!
The remaining 20 STEX back off slowly firing their riffles
in controlled bursts.
The twenty are slowly being picked off, as they back in
front of the rubble of the transport, near where the BiMAV
Operator 1 is walking still in his BiMAV.
BiMAV 1 falls over, they look back (to the side in their
suit) for a second.
BiMAV operator 1 jumps out of the BiMAV. Hits the ground in
a controlled crouch riffle held confidently in the middle of
the gun.
BIMAV OPERATOR 1
Full quad of BiMAVs coming in on
our flank request air bombardment.
SKY ASSISTANT 2 (FEMALE)
Affirmative ground leader, we will
blast the hell outta them.
(Command Sequence 1)
Rewind time to beginning of First Unloading as camera swings
up to Zeus's level.
INT. REBEL SKY COMMAND CENTER
PERSEPHONE
Our transports are getting shredded
going into this region.
ZEUS
Artemis I want you to soften up the
ground forces in this region with
massive amounts of space to ground
shells.
(Get Your Gun Mission)
ARTEMIS
Will do.
Artemis uses her interface to paint a variety of shells
going down at everything that moves on the map. It looks
like she is just carpet bombards them.
CUT TO:
(Ground Sequence)
EXT. WESTERN STRONG POINT
A whole bunch of clean STEX standing around clean BiMAVs
near clean assault vehicles are all blown up when a matrix
of shells blows up the entire region.
Zoom/swing camera to close to an overhead view to show
shells blowing shit up all over the region.
There are still a lot of them on the ground as the 9
remaining transports fly into view.
of them are blown up by close range and long range
weaponry. A few get to drop their troops, but the transports
are somewhat spread out.
Zoom into the dropping of troops from one transport into
very hostile area, what looks like a gigantic grass
courtyard.
BiMAVs encircle the unloading transport coming just into
view of the over head camera.
CUT TO:
Side view of one of the Western BiMAVs, we cannot see the
STEX within the courtyard.
They synchronously fire at the transport, disabling part of
its thruster system.
It begins to shoot back destroying one of the BiMAVs, as it
slowly sinks to the right and downwards.
The Western BiMAVs fire again and the transport explodes.
The Western BiMAVs run up to the edge of the building and
looks over when we do as our camera swings over the Western
BiMAV's head.
(Get Your Gun Mission)
The STEX are fighting hard. About half the rebels are dead
lying right beside those still alive.
CUT TO:
STEX 3 1
SKY WHAT THE FUCK ARE WE SUPPOSED
TO DO WE ARE GETTING SLAUGHTERED!
CUT TO:
INT. SQUADRON COMMANDER INTERFACE
The Squad Commander 3 is wide eyed and in total shock and
horror, he is really to act as if he has ABSOLUTELY no idea
what to do.
SQUAD COMMANDER 3
ahh ahh
(basically like breathing
hard)
Get to cover. Get to a building.
SCREEN BECOMES:
STEX 3 1
BiMAVs, RUUUN!!!
All of the 13 STEX begin running towards western STEX
positions in the windows of the building.
All of the BiMAVs now standing on the edge of the building
begin shooting down at them.
Slow motion as all of the STEX are shoot down in horrible
anguish, they were no where near safety. STEX 3 1 swings
around with a soiled look of sadness, as his arm spins
around with his body, he falls on his back into the grass
dead.
CUT BACK TO:
Squad commander 3 is speechless shivering with a combination
of horror adrenaline and sadness, his facial expression
shows his extreme shock and dismay. A tear falls down his
check as he looks back to the top of the pedestal, where
Zeus looks down at him almost of sadness and empathy.
CUT TO FIRST
PERSON OF ZEUS:
INT. REBEL SKY COMMAND CENTER
Turns quickly to Artemis-
(Get Your Gun Mission)
ZEUS
When you are done with this region,
I don't want there to be ANYTHING
that is standing!!
Artemis nods her head.
Zeus looks over to the main screen.
The big gun is to the very right of the screen and there is
forces from both sides spread throughout the right side of
the screen.
Zeus looks closely at the diagram deep in thought, focused
on it alone.
Then there is his decision.
ZEUS (CONT'D)
Ok universal com. I want to develop
a strong point at the Kelly
Building, all forces within this
general
A shell hits the Leviathan shaking everything.
ZEUS (CONT'D)
radius are to converge on that
point, we need to keep a strong
presence to regroup with what we have.
Fade interface to real life then ultrazoom into the action
reorienting the camera for an almost level view of the epic
battle.
(More Ground Combat)
Zoom into a building.
INT. BUILDING AROUND BIG GUN AND INT. REBEL SKY COMMAND
Rebel STEX are shooting through walls at western STEX and
militia. They kick some serious ass, kicking down a door and
killing 3 nakeds in a room. The large group of infantry runs
down a hallway to a control room, where they start hacking
the console.
STEX 4 1
Specilist tell me what to do.
SPECILIST 1
Ok I am going to guide you through
what to press.
(Get Your Gun Mission)
STEX 4 1
Ok.
SPECILIST 1
Press System Control.
STEX 4 1 presses it.
SPECILIST 1 (CONT'D)
Press Power System.
The screen opens up a window that asks if you want to
disable the power system.
SPECILIST 1 (CONT'D)
Disable.
STEX 4 1
Ok.
CONSOLE
Cannot automatically shut down
system. Universal lock on.
STEX 4 1
What do I do?
SPECILIST 1
Fuck I knew it. .. .. .. Hey try
to,, um, uh
STEX 4 1
What should I do!?
SPECILIST 1
Input damage report. Type
"Fractured
coolant system".
STEX 4 1 presses the buttons and a window comes up labeled
"Set maximum safe temperature".
SPECILIST 1 (CONT'D)
Just set it to 1 degree Kelvin that
should shut it off permanently.
STEX 4 1 moves the slider to 1 and presses apply. And then
"Yes" I am sure.
Entire screen flashes red and-
CONSOLE
ALL FUSION REACTORS HAVE OVERHEATED
SHUTTING OFF EXTENDED POWER NETWORK.
(Get Your Gun Mission)
STEX 4 1
Why hasn't the console shut down,
how is it powered?
SPECILIST 1
It is powered on an emergency
battery, so that someone could
recover the system, don't worry
about it. In fact worry about it
drop a grenade on the console and
leave the room.
STEX 4 1 puts a grenade on the console.
STEX 4 1
That will prevent them from
repairing the problem?
SPECILIST 1
Yes, there is a bunch of rebels
walking by the east side of your
building.
STEX 4 1
Guide me.
Grenade explodes behind STEX 4 1.
CUT TO:
INT. GROUND AROUND BIG GUN
BIMAV LEADER
Ok bives lets form into a quad in a
V formation.
BIMAV OLD LEADER
Form on my right.
BIMAV LEADER
Ok coming in.
The Rebel STEX are running along side enjoying the security
of a full BiMAV quad. STEX group 4 runs out of the building
and joins the concession. Western STEX come in over building
tops, all Rebel STEX shoulder their weapons in firing. The
convoy continues at a fast STEX pace.
The formation comes out past a building corner, their
combined fire power blasts the hell out of a Western heavy
BiMAV. The western STEX on the ground drop to the ground in
cover and death, the ones that are sill alive are not for
long.
(Get Your Gun Mission)
A V formation of fighter jets try to pull a flyby from the
rear. The Rebel BiMAVs instantly turn their arms in instant
heavy rail retaliation. The planes are quickly shot down as
the BiMAVs keep their sights held on them, as the BiMAV's
arms turn quickly past the vertical.
The last plane gets a missile off and flies straight into
the side of a missile battery. The missile pounds into the
back of one of the Rebel BiMAVs destroying his backpack, and
knocking him face first onto the ground(as seen in preview).
The BiMAV gets up in a standard fashion, his primary
movement and functions are not affected by the missile
damage, but he is unable to autorepair.
Rebel troops are cheering for a couple of seconds while the
BiMAV that was hit gets up.
Western BiMAVs come down from buildings to the right and
begin engaging the 4 Rebel BiMAVs. 1 Rebel BiMAV is
destroyed along with 3 STEX.
Tilt camera into the air to show a group of shells falling
through the air.
Tilt down very quickly as the shells drive into the ground
destroying the 5 out of 6 of heavy enemy BiMAVs engaging the
rebel group's 4 light BiMAVs who are now chasing to catch up
with quad STEX 1. The Rebel BiMAVs destroy the 6th Western
heavy BiMAV.
STEX 1 6
YEAH, WHOAAOH!
The STEX press on shooting at the enemy ahead of them.
BIMAV OPERATOR 34
This is BiMAV 34 I am near by, and
my STEX support group died.
STEX 2 1
Please swing on by we need all the
heavy support we can get.
BIMAV OPERATOR 34
Already on my way.
The BiMAV comes up to them and turns to walk amongst them.
BIMAV OPERATOR 34 (CONT'D)
Ok let's get our backs to the wall
of the Big Gun, don't worry its
external defenses have been balded
from laser fire long ago.
(Get Your Gun Mission)
The group runs through the front doors of a building that is
damaged from persistent space launched shells. Go inside for
a second to show the severe STEX resistance they are facing
in attacking the tactically important structure.
STEX 5 3
help! help! mini-BiMAVs are
rushing our position. Please our
BiMAV is crippled.
Fly camera up through the roof to show BiMAV 34 slow down
just as he is reaching the edge of the roof, and about to
jump down. BiMAV 34 begins to turn back-
CUT TO:
STEX group 5, are held up in the rubble firing out from the
circle. At the center of the circle is a BiMAV with only one
leg, it is supported on one leg and one arm. Its severed leg
lays nearby. It is shooting with its only arm and its head
machine gun at the coy mini-BiMAVs, playing hide and go seek
harassing this normally impenetrable wounded
man/BiMAV/monster.
A lot of the STEX are killed by a bunch of mortars shot into
the tightly packed group.
The light BiMAV 34 comes to the rescue. Firing at and
immediately killing 2 of the mini-BiMAVs.
CUT TO:
INT. BIMAV 34
The BiMAV runs around chasing down the now retreating minis.
It shoots 6 of them all in the back. The seventh turns to
fight and is blown to smithereens.
CUT TO:
EXT. GROUND RIGHT NEXT TO BIG GUN
The last three STEX from the first transport put their backs
against the exterior walls of the big gun, close to a large
access door.
They are breathing heavily underneath their STEX suit.
STEX 2 2
Holy shit they took out so many of
us, those fuckers, I can't believe
we are the only ones left.
STEX 2 2 looks very tired, almost dizzy.
(Get Your Gun Mission)
STEX 2 2 (CONT'D)
Believe it you fuck, we are not
survived yet, we got lots more to go.
Swing camera through the dense and thick armor to the-
INT. BIG GUN BOTTOM FLOOR
Show a group of Western STEX jog by in rectangular formation,
like storm troopers. They are running into the elevator
shaft.
We all hear a strange and distant sound. The elevator flies
down into the ground! It explodes killing everybody in the
hall!
(Beginning of Taking the Gun)
INT. BIG GUN
Camera moves upwards showing each level of the gun, as time
flows quickly backward to First Unloading.
INT. BIG GUN ENTRY ROOM
An enemy worker in a uniform is unshot after he was looking
at a virtual interface. The 8 rebel STEX unrun as the
windows unbreaked. They unfly away from the shuttle.
Time becomes normal as the worker views as we do the shuttle.
A lance, 4 quads, of STEX, still attached to cables, fly
into the gigantic building at slightly different levels.
Huge rail shells shot from space to destroy the windows. The
worker looks over in shock as the window next to him
explodes. He is knocked out of the holographic interface and
slides a meter on the ground, away from the window.
The worker looks up in shock as he sees the 2 STEX quads run
into the room.
He is shot in the head as the STEX run over him and down the
hall to their-
STEX G 2
Define rally point.
SKY ASSISTANT G 2
Here the leader is pointing here.
They run down the hall having to shoot at a few enemies
behind walls as targeted by their many scout drones.
(Get Your Gun Mission)
INT. BIG GUN HALLWAYS
They make it to a staircase and push the light door open.
INT. BIG GUN STAIRWELL
There is a metal door, with a door handle, after every 2,
around 8 step half staircases. There is a 2 meter wide hole
in the middle of the well that goes from ground floor to the
very top of the stairwell. It's walls are made entirely out
of beige, white concrete (or the same color diamond age
material).
They are moving their riffles up and down the staircase
looking for the enemy. Meanwhile a couple probes go up and
down. They start down the staircase. Then enemy STEX come
out a couple floors up. There is a fire fight, very
difficult to shoot through the stairs, but the enemy is
eventually killed, and the first friendly casualty occurs.
They continue running down two levels, just as STEX G 2 is
opening the door.
SKY ASSISTANT G 2
You are now squadron leader. Look
at your soldier.
He looks down at the symbol of a leader.
STEX G 2
Ahh shit. Ok let's get to that
point pronto.
STEX G 2 throws the door open and charges in, probe flies in
ahead of him.
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Script created with Final Draft by Final Draft, Inc.