FallenNanotopia
Script created with Final Draft by Final Draft, Inc.
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INT. SKY COMMAND CENTER
SKY COMMANDER
Roof! Now! Evac out of porcupine
and ram the closest vehicle, drive
function.
A function appears. Sky commander throws it up. Lands at a
driver's console.
ZOOM INTO:
EXT. CITY STREET IN TYPE 2 COLONY AND INT. SKY COMMAND CENTER
Porcupine driving. Zoom out to see the Western STEX get up
and walk to the back, where 2 Western STEX Commandos, riffle
in hand are jumping out of the Porcupine. 4 STEX have
already jumped up the road. The Driver is the last to get
out. The Driver is shot almost the instant he stands up.
Zoom out from Eastern sniper, nestled just behind the tank.
A bullet goes right through the snipers head, vertically
into his neck.
Zoom out from Zeus's riffle.
ATHENA
The other side, a STEX is making
for cover.
Camera swings to Zeus's helmet as he zooms to street, X10.
ZEUS
I don't see anything.
Explosion in the background from porcupine ramming other
porcupine, with explosives. Zeus is still zoomed into empty
pavement, completely unmoved from the explosion.
(A Precarious Foothold)
ATHENA
Shit he got away. The other STEX
will get it. Zeus jump to that
building.
Zeus jumps to the next rooftop still running.
ATHENA
Oh no.. he is going to find the
millita.
ZEUS
Fill me in, show me.
The entire right side of the screen fills in from Athena
console. She is viewing from Millita 1.
MILITIA 1
Excuse me commander.
SKY COMMANDER
I've got a squad on it, they are
coming up the stairs as we speak.
MILITIA 2
What the fuck! IT'S A PROBE!
Millita 2 is running into the room. About a second later his
chest explodes, from a triplet of bullets coming out forming
three holes that form an almost perfect equilateral triangle.
Falls, face into the ground.
Millitia looks down at the corpse.
MILITIA 1
SHOOT AT THE WALL!
QUAD COMMANDER
Their guns aren't powerful enough
to pierce through the walls and his
armor??! cease fire. Bullets will
NOT penetrate through that vector!
Zeus is still doing his job providing sniper coverage. A bit
preoccupied though.
Before you even know it, the probe flies back into the room.
QUAD COMMANDER
Quantum maneuvers!
MILITIA 1
WHAT THE FUCK ARE QUANTum
(A Precarious Foothold)
QUAD COMMANDER
Rapid sporadic maneuvers!
A spray of bullets sweeps across the room, killing two
millitia. The third millita hits the deck. When Millita 1
dies we see through his eyes as he falls onto the floor
facing the door to the stair well.
QUAD COMMANDER
RUUN, GET THE FUCK OUTTA THERE.
The guy who hit the deck gets up and runs, low, towards the
nearest stairwell in the building. He is shot by a triplet
in the back.
INT. STAIRWELL IN HOUSE IN TYPE 2 COLONY
This time view from probe.
STEX LANCE 2 QUAD 1, 2
Closing in.
A probe goes on ahead of him, and sees the enemy STEX
outlined in red, he begins shooting again. Athena switches
the view back to STEX lance 2 Quad 1, 2, where it is very
hard to aim through the layers of stairs. STEX lance 2 Quad
2 walks to the door frame to get a better shoot and
shoots The Eastern STEX in the leg, the only place where it
would penetrate behind the steep angled stairwell.
View is switched to STEX LANCE 2 quad 3, 4, who is running
into the room where all six of the millitia died. He aims
quickly at the injured enemy. He spares no amount of bullets
in blasting this guy away-
STEX LANCE 2 QUAD 3, 4
MOTHER FUCKER!!
Half view again as STEX LANCE 2 quad 1, 2 begins shooting at
the falling corpse.
STEX LANCE 2 QUAD 3, 4
Shit we failed, they're all dead.
Show tanks, full right panel.
STEX LANCE 1, QUAD 1, 4
myrmidon tanks rolling out.
Show sky commander upper right panel.
(A Precarious Foothold)
SKY COMMANDER
Ok here is operation status. All
millita dead. Lance 1, Lance 3, and
Unit 1 of Lance 2 are to report to
the urban center, where we will
hold our stand.
SKY COMMANDER
friendly STEX commandos on the
ground, and 24 friendly STEX in 2
dolphin class transports on their
way. Estimated 50-60 enemy
commandos, with 2 light BiMAV and
an unknown number of ground vehicles.
SKY COMMANDER
Prepare to ambush enemy troops
between ______ and ______ along the
street that they are running down,
_______. Dolphins will dock in... 7
minutes. Good luck.
EXT. EDGE OF CITY IN TYPE 2 COLONIES
The enemy STEX troops are running with their light BiMAV.
Three Western snipers pick off 3 enemy STEX. The Eastern
BiMAV fires its right cannon at one of the Western STEX
blowing him in half, while the left arm, the machine gun,
shoots around where the second Western STEX was hiding. The
sniper is killed.
ATHENA
ENEMY BiMAV coming out of the park!
The Eastern BiMAV just gets out of the trees when he begins
firing everything he's got at the 3rd sniper.
SKY COMMANDER
Hold positions they are going into
the city now.
BiMAV 2 that came out of the woods jumps onto the nearest
building, a second before Eastern BiMAV 1 does.
ZEUS
BiMAVs are on the roofs, plant C-7
on the ceiling to trap them into a
building.
BiMAV 2 runs to the very edge of a building, where it plants
both feet onto the corner to jump over the alley. It is able
to put more pressure on the exterior wall than on the center
of the building. It lands just inside the building.
(A Precarious Foothold)
SKY COMMANDER
BiMAVs are on opposite sides of
main street, supporting STEX
infantry and porcupine driving up
the street. The BiMAVs can and will
kill snipers. Stay low and all main
street snipers do not shoot.
ATHENA
Garret looks like it will be
running over you. Plant explosives
here, to be detonated by my signal.
GARRET
Sure.
Garret runs over to the purple marker and throws up his
sticky plastique.
ATHENA
Jump out of the building, all units
with left over explosives converge
on this building.
Show Garret dive out of the window as the BiMAV jumps onto
the building. Watch from a long range probe as the BiMAV
walks to the center of the building.
INT. SKY COMMAND CENTER
Camera focused on Athena's hands as they close violently-
ATHENA
Detonate!
Refocus onto her screen to watch the BiMAV hopelessly fall
down one floor, and onto the next, until all the floors
pancake to the basement level. Rubble surrounds the BiMAV,
as it moves around slightly. Over the next 7 seconds a few
grenades fall in. Explosion covers everything.
EXT. CITY IN TYPE 2 COLONY AND INT. SKY COMMAND CENTER
SQUAD COMMANDER
Ok STEX Lance 2, unit 1, the BiMAV
is about to pass under you plant
explosives on the roof.
Show the second BiMAV jump off of the building onto the
streets.
SQUAD COMMANDER
Negate that order, BiMAV has jumped
down to streets, myrmidons surround
and destroy enemy BiMAV.
(A Precarious Foothold)
STEX LANCE 1, QUAD 1, 4
Affirmative Squad commander,
proposing myrmidon attack formation.
Show 2 myrmidons trajectories to synchronously arrive at
opposite points of a city block.
SQUAD COMMANDER
Will work, proceed with perfection.
It can take you out pretty quickly.
A whole bunch of medium probes leave the back of the BiMAV
and fly around buildings providing attack coordinates. The
BiMAV waits for the infantry and for the porcupine to close
in before it begins its charge towards the security station.
Firing randomly at buildings and firing at provided targets.
SQUAD COMMANDER
Myrmidon 2 you are falling behind,
step it up to 140% safe velocity.
Myrmidon 1 maintain course and speed.
STEX LANCE 1, QUAD 1, 3
Affirm.
STEX LANCE 1, QUAD 1, 4
Affim speeding up.
The BiMAV continues all the way down the long block. The
BiMAV continues down the next block still shooting into
buildings.
Myrmidon 1 comes out from the left intersection just in
front of the BiMAV. Turret is already turned. Myrmidon 1
quickly acquires target and fires, it is still moving at
full velocity. The Myrmidon machine gun is moving around
spraying at enemy STEX.
The Eastern BiMAV jumps in evasion. Begins firing violently
at the Myrmidon 1 with both arms. Zoom out to show Myrmidon 2
skid into main street. Turret is half turned, once it has
stopped turret turns and acquires.
Myrmidon 1 gets one more shot off before it is brutally
pulverized. STEX 1, 1, 3 goes critical. BiMAV is still
standing there making sure it is dead, when Myrmidon 2
turret stops moving. Boom, turret recoils.
CUT TO:
The Western light BiMAV's left leg is blown off entirely.
Falls over on right, semi-automatic cannon, arm. Myrmidon 2
tank begins firing on troops with machine gun. Myrmidon 2
tank fires again at BiMAV hitting the operator.
(A Precarious Foothold)
The enemy BiMAV falls over from a crawling position.
SKY COMMANDER
SNIPERS, UP!
Uniform death of enemy STEX in street as grenades are thrown
and riffles fired(held up with arms only while their heads
are still under cover) from surrounding buildings. Myrmidon
fires main cannon at porcupine in the gun turret disabling
it, and almost turning it over. Show Zeus on roof top firing
downward.
STEX press on into the city, because they are trapped from
behind. Myrmidon 2 fires at front axle disabling the
Porcupine. Three enemy STEX standing.
1 OF 3 ENEMY STEX 1
LETS GET OUT OF HERE!
Says the leader as he signals to get to houses. Leader shot
dead, followed by the next to the upper left, then the last
to the upper right.
Zoom out to all of the carnage as porcupine is shot by
Myrmidon 2 tank and blown up by grenades. An enemy STEX is
only injured and still crawling along the ground. Bang he is
dead.
HORIZONTAL GREEN TRACKING LINES CLOSE PICTURE TO BLACK
SCREEN:
A RESPITE
FADE IN:
EXT. LOW GEE OPEN SPACE PORT
Zeus arrives through the SINSS air lock.
ATHENA
Zeus you have lived again.
ZEUS
I know baby I am a god I can't die.
ATHENA
Neither can I.
ZEUS
But we might get taken.
ATHENA
No that is never going to happen. I
am ready to love you now, I want
what little time we may have
together to be very special.
ZEUS
I've been waiting to hear that,
let's get back to my place.
ATHENA
Sounds good to me.
ZEUS
Don't worry we will have infinite
time together.
ATHENA
I'm just afraid.
Zeus gently touches her face.
ZEUS
Don't be we will make it through
till the end of the war.
Zeus leans in to kiss Athena. They make out.
CUT TO:
(A Respite)
INT. CAR
Zeus and Athena start making out with feeling up of genitals.
CAR
We have arrived at our destination.
ATHENA
I can't let you come in it hurts me
too much.
ZEUS
Don't worry I know how much you
loved Kelly.
ATHENA
It's how much you loved Artemis.
ZEUS
That is why I'll wait until your
ready.
ATHENA
You won't have to wait that long.
Bye Zeus.
Athena gets out of car.
ZEUS
See ya Athena.
CUT TO:
INT. BRIEFING ROOM
ZEUS
Your.. Your.
TITAN
Yes, it is good to see the real
person.
ZEUS
Well I didn't even know you existed
in reality, you seem like-
TITAN
A transient being. Yes I wanted it
to be that way.
ZEUS
Right. .. .. ..
(A Respite)
TITAN
Well Zeus I should better get to
the point. You are not just another
extremely excellent soldier to us
but a miracle worker, we put you in
any situation and things just seem
to work out perfectly.
ZEUS
So I am like a lucky rabbits foot.
ATHENA
No you are an EXTREMELY lucky
rabbits foot.
ZEUS
Thanks.
TITAN
colonies, your team is going to
take 4 exactly the same colonies in
the same hour. We have got teams to
finish securing them, but we need
the elite to run through and slit
their throats.
ZEUS
You should put me in a mission
where I don't have a quadruple risk.
TITAN
No our risk assessment was
relatively low. You will be
fighting only a few standard
security forces, not quite space's
finest.
ZEUS
Oh show me the specs.
TITAN
Basically 16 of you will march
through the port security center,
drive up the length of the cylinder,
and capture the Security Center on
the other end so that we can
activate native rockets to drive
the 4 colonies into friendly space
so we can deploy secondary takeover
crews.
ZEUS
Why don't you just drop us off on
the end we need to drive to.
(A Respite)
TITAN
Because we can knock out the auto
cannons on the side facing us and
not the side facing the East.
ATHENA
Oh,, that's a good reason.
CUT TO:
SIMULATED 4 OF A KIND
INT. PORT SECURITY ROOM IN TYPE 3 COLONY AND INT. SKY
COMMAND CENTER
Zeus is in a the Port Security
Room, with 28 other STEX. The
room is pure white with one mirror covering most of one wall.
Aww, last but not least.
SKY COMMANDER
down, 1 to go.
The door opens Zeus walks out. A guard is alarmed and
reaches for his plasma riffle. Zeus shots him. Zeus presses
his STEXED finger to the security pad.
THE DOOR
Entry approved General.
Zeus throws a grenade in. Zeus pulls out his assault riffle
from his back. Zeus's comrade gives him 1 of the 2 breifcases
he is holding and pulls out his riffle. Zeus walks outside-
EXT. COMMERCIAL DISTRICT IN TYPE 3 COLONY
while they take out a few guards.
Zeus put the shinny metal briefcase under his crotch-
ZEUS
Mag Cycle, deploy.
The Briefcase unfolds into a small magcycle.
Zeus sits down and mounts his riffle on the rotateable mount
point. The engine has already started, and Zeus is hovering,
ready to zoom away.
Zeus rides down from the low gee area to the 1 gee level.
The colony's roads form a virtually perfect grid wrapped
around to form a cylinder. Laterals go around the cylinder,
while longitudes go from one 0 gee docking point to the
other.
The 28 originally are all driving down the same road but as
they approach ground level the road diverges. 28 become
around 14, then around 7, then 3 or 4.
(Simulated 4 of a kind)
After a long drive through the suburban space colony the 28
re-converge firing on the Eastern security. They are stupid
and easy to kill.
INT. SECURITY CENTER IN TYPE 3 COLONY
Zeus storms the security center and finishes disabling the
colonies auto-security system, and activates colonial
movement jets.
Then Zeus is about to get on the red cross rescue shuttle
and rocket out of dock, but many Eastern STEX just arrived-
ARTEMIS (VO)
RUN! GET THE FUCK OUTTA THERE NOW!
Zeus takes 2 down before he is shot dead.
Pause for 3 seconds.
CUT TO:
INT. SIMULATOR ROOM
ZEUS
Shit, that's bullshit they couldn't
respond with that kind of force,
that quickly.
Zeus says as he remove the virtual reality helmet.
TITAN
We must train you for the worst, so
that when things work well it seems
like a breeze, and when things go
horribly you are still prepared.
4 OF A KIND UNIT 1 4
Yeah dude don't let it hurt your
ego it's just a simulator.
Zeus says seemingly depressed-
ZEUS
Your right I should think less of
myself only if I die in real life.
Athena sits next to him beginning to comfort him.
(Simulated 4 of a kind)
ATHENA
Zeus you did fine you fought well
to the end. You are always supposed
to die on the final sim run. It's
needed to reduce arrogance on the
real mission.
ZEUS
Your right Athena.
CUT TO:
REAL 4 OF A KIND
SPC. JUST OUTSIDE 4 TYPE 3 COLONIES
The 4 colonies are connected by a zero gee nonfilled in
square on the side facing Western territory the left.
Rapid sequence of mission proceeding like the
simulation(except for the end) for first three colonies.
(Montage of 3 type 3 colonial takeovers. Multiply below by
3.)
INT. PORT SECURITY ROOM IN TYPE 3 COLONY
Killing through it.
EXT. COMMERCIAL DISTRICT IN TYPE 3 COLONY
Driving through it.
EXT. SUBURBIA IN TYPE 3 COLONY
Driving through it.
EXT. COMMERCIAL DISTRICT IN TYPE 3 COLONY
Driving through it.
INT. SECURITY CENTER IN TYPE 3 COLONY
Killing through it.
EXT. COMMERCIAL DISTRICT IN TYPE 3 COLONY
Driving through it.
EXT. SUBURBIA IN TYPE 3 COLONY
Driving through it.
EXT. COMMERCIAL DISTRICT IN TYPE 3 COLONY
Driving through it.
INT. NONFILLED IN SQUARE
Riding magcycle to the next colony.
(Real 4 of a Kind)
(End of montage of 3 type 3 colonial takeovers. Multiply
above by 3.)
SKY COMMANDER
Ok last 1 people stay sharp don't
let the ease of the last 3
takeovers get to your head.
They walk into the Port Security Room
The 28 originally are all driving down the same road but as
they approach ground level the road diverges. 14 become 7,
then 3 or 4. Zeus is part of 4. All roads in the commercial
district of this colony type are single lane 1 way roads
meaning that buildings are close enough together to jump
from commercial building to commercial building. The
buildings in the commercial district are all 3 stories. The
roofs of the buildings there have 3 foot barriers all around
to keep somebody from falling off.
CUT TO:
EXT. COMMERCIAL DISTRICT IN TYPE 3 COLONY
Keep on driving.
CUT TO:
EXT. SUBURBIA IN TYPE 3 COLONY
Keep on driving.
CUT TO:
EXT. COMMERCIAL DISTRICT IN TYPE 3 COLONY AND INT. SKY
COMMAND CENTER
Swing camera above road Zeus is
driving on while rotating so
that left to right on the screen is exactly perpendicular to
the road. Move camera all the way around the colony keeping
it directly above road while not rotating it. Show complete
road blocks that go as high as the roofs of the buildings
come up on every road just in front of the 32 Western STEX.
4 OF A KIND UNIT 1 4
WHAT THE FUCK.
Just then light BiMAVs reach their arms to shoot between the
blockade and the building at every other blockade but not
Zeus's.
SKY COMMANDER
EVERYBODY turn around AND GET THE
FUCK OUT OF THERE!
(Real 4 of a Kind)
The magcycles fall onto the ground. Eastern STEX begin
firing from commercial buildings.
ATHENA
They stopped powering the road.
ZEUS
YEAH I KNOW!
SKY COMMANDER
Get to cover immediately.
Zeus and the 1 survivor from his quad make it to one of the
commercial buildings.
ZEUS
There are too many enemy STEX and
BiMAVs we can't fight here we have
to blow out.
SKY COMMANDER
Negative soldier since this colony
is far enough from the Eastern
fleet due to the 3 other colony's
rocket fire we are just going to
send 64 more STEX at the other side
of the colony.
4 OF A KIND UNIT 2 4
Let's jump from roof to roof and
reconnoiter in 1 location farther
from their STEX.
Show Zeus jumping from building to building.
SKY COMMANDER
Exactly after most of you come
together just keep on running the
reinforcements will be there when
you get to the commercial district
on the other side of the colony.
ZEUS
Roger that, but how are we going to
take down those light BiMAVs.
SKY COMMANDER
Today we shall unveil something
new;
a shoulder cannon on each STEX.
Everybody on the 4 dolphins is
getting one. You are going to get
yours once you reach the commercial
district.
(Real 4 of a Kind)
More and more troops start jumping along side Zeus. They are
spread out between 3 buildings parallel to their movement.
Sometimes the Eastern STEX kill an Western STEX, the
opposite happens although less often because the Easterners
can take cover in the buildings. When 23 of them have
arrived near Zeus the Commercial district ends and they jump
down to run down the street in suburbia.
EXT. SUBURBIA IN TYPE 3 COLONY
ZEUS
Why isn't there a lance of BiMAV on
our ass.
4 OF A KIND UNIT 3 4
Maybe they got caught behind that
road block.
4 OF A KIND UNIT 4 4
The road blocks are probably on the
same circuit as the magroads.
A group of 4 enemy STEX run out of a house, they are all
killed by the Westerners. One of the Westerners dies as well.
CUT TO:
INT. DOLPHIN TRANSPORT
A recording of a Female Instructor is displayed for each
STEX(with shoulder cannons) on monitors in the isle between
the booths. Show what is being talked about in the video
screen.
FEMALE INSTRUCTER
The shoulder cannon expands from a
compressed state so that it fires
high velocity shells that are also
high yield shells which if combined
with a synchronous shooting aimed
at 1 of a BiMAVs week points can
disable the functionality of that
part of the BiMAV.
FEMALE INSTRUCTER
If you break a BiMAVs leg it will
still be able to fire at you with 1
of its arms and the machine gun on
its head.
(Real 4 of a Kind)
FEMALE INSTRUCTER
In combat with STEX only going up
against a BiMAV it is recommended
that you systematically destroy its
firing components starting from the
machine gun and then taking out its
arms.
FEMALE INSTRUCTER
The head machine gun should be
taken out first because it has the
highest rate of speed at aiming.
FEMALE INSTRUCTER
The only downside is that you will
run out of ammunition if you don't
refine the ground under your feet
or get to a resupply STEX or BiMAV.
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Script created with Final Draft by Final Draft, Inc.